The Spatials: Galactology v3 0 23 Early Access


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Torrent Hash : 77B50B3C3A221C3CFCE00A156308397750DECC9B
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 179.44 MB


The Spatials: Galactology v3 0 23 Early Access
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     The_Spatials_Galactology_v3.0.23_setup.exe -
179.44 MB



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 							image

Patch notes:    - osx compilation for 10.9    - shop pallets now have a hardcoded min stock value of 0 in obj model
   - default resource for most pallets    - shop like objects should have pallet shipping enabled by default (!!!)    -
algae and spores: indeed it should spawn in at least one other kind of planet to be in line with the rest     - when
missing resources in job, give hint of which one    - integrate BugSplat in code and build    	upload pdbs when
uploading to steam    - upload fixed sountrack    - add mouse hover in galaxy map and system view to make clicks easier 
  	hover covers the dndtarget area, which is uniform and nice    	remove all other target testing    	use also for
clicks    - do something about building on top of item stacks    	warp to nearest walkable on building    - nerf litter
spawn, again    - station objects are too squishy    - invaders should prioritize living targets    - increase vital
decrease again    - increase max carry of officers and robots    - bug: missing keybindings for rotate building    -
build tool must mention esc can cancel drag    - tutorial must say "waiting" somewhere when there's no next:  
 - tutorial must say "tutorial ended" somewhere when there's no next: and no done?:    - single kind of
extractor    	additional obj model to preserve saves    	fix tutorial    	fix research    - add name/desc to litter    -
clicks are being stolen in planet popup    	new click code in GalaxyLayer fixes this    	also lower click prio for
ShipAvatar's in GalaxyLayer    - item info panel    	show stack size    	button to open inventory with resource kind
selected    - randomize officer stats a bit on spawn    - make it impossible to set building blueprint when all 4 neigh
are nonwalkable    - the choice of towels as the placeholder decorative example is bad    - bridge gui    	display cargo
hold size    	display resources as icon + number + tooltip, to fit more variety    - review repair system    	migrate
over to broken system    		now objects can break if too damaged    	stop using default spawned proxy repair entities   
		new system to monitor and spawn the proxy when needed    		broken system stops handling this    	introduce
maintenance-factor so objects can receive repairs before they break    		repair factor is just the max between
maintenance and broken    	make sure to spawn proxy only on walkable tiles    	auto destroy proxy if its ground becomes
unwalkable    		repair system will try to re-spawn it    	fix: proper facing    - enable medicine and repair jobs for
all by default    - fix music problems (windows and linux)    	sound volume is not reset properly on game startup and
after a song plays    	not really shuffling songs  

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